Free skat score keeper that knows the rules
Skat scoring is the arithmetic most tables get wrong at least once a night: the base value of the game times matadors, game, hand, schneider and the rest, then a check that the value covers the bid. Enter the declarer, the game, the matadors and the card points, and the sheet works out the value, catches an overbid, doubles a lost game and keeps the Seeger-Fabian list or your own house scoring.
- Pick the game, matadors, hand or ouvert and the declarer's card points; the game value is worked out
- Overbid games caught and scored at the next multiple of the base value
- Seeger-Fabian tournament list, plain scoring or Bierlachs, three or four at the table
- Ramsch, Kontra and Re, Bock rounds and older house rules
Skat, three deals in
Enter each deal on your phone and the sheet adds itself up: running totals, who deals next, and the standings everyone can follow on the match link or a TV. Tap any earlier deal to fix it and every total after it updates.
| # | Jordan | Sam | Riley |
|---|---|---|---|
| 1 | 0+0 | 146+146 | 0+0 |
| 2 | 40+40 | 186+40 | -90-90 |
| 3 | 138+98 | 186+0 | -90+0 |
Deal 4 of 36 · Dealer: Jordan · Forehand: Sam
How skat scoring works
Pick the game (clubs 12, spades 11, hearts 10, diamonds 9, grand 24) and the matadors: "with" or "without" how many, counting the jacks in a row from the club jack and then the top trumps. The multiplier is the matadors plus 1 for game, then 1 each for hand, schneider, schneider announced, schwarz, schwarz announced and ouvert. Grand hand with 2 is 4 × 24 = 96.
Start from a preset, tweak anything
Official rules, alternate rules, house rules
Everything you can set when you create a game or a tournament. Presets fill these in; you can change any of them.
- Players (3 players · 4 players (the dealer sits out each deal))
- Scoring (Seeger-Fabian list: +50 a won game, -50 a lost one, 40 or 30 to the others · Game values only: won plus the value, lost minus double · Bierlachs: minus points only, the first to the limit loses)
- How long to play (A set number of rounds (everyone deals the same) · A set number of deals · First to a target score · Until you stop (end the game from the console))
- Rounds
- Deals
- Play to
- Bierlachs limit (minus points)
- When everyone passes (Throw the cards in; the next dealer deals · Play a Ramsch: the most card points loses them)
- Ramsch: the skat (Counts for a player (last trick or most points): 120 in all · Counts for nobody)
- Ramsch: each player who takes no trick (Jungfrau) doubles the loss
- Ramsch: one player takes every trick (Durchmarsch) (They score 120 · An ordinary loss (doubled for each Jungfrau))
- Schieberamsch: passing the skat on unseen doubles the score
- Kontra and Re: an opponent doubles (×2), the declarer redoubles (×4)
- Bock rounds: a round at double score after a special deal
- More than one Bock round (Play them one after another · Play them at the same time: each one doubles again)
- Lost games (Every lost game counts double (official) · Lost hand games count single (the rule until 1998))
- Grand is worth (24 (official) · 20 (older rule))
- First dealer (seat number)
Skat scoring app FAQ
Is there a free Skat score sheet app?
Yes. Score All keeps the Skat list for free on any phone: it works out every game value, catches overbids and keeps the running totals for three or four players.
Does it calculate the game value for me?
Yes. Pick the game, the matadors, hand or ouvert, any announcement and how many card points the declarer took, and the app shows the value, for example "Grand hand with 2: 4 × 24 = 96".
What happens when a game is overbid?
It is lost at the lowest multiple of the game's base value that reaches the bid, and doubled like any lost game. Bid 30 and play diamonds worth 18, and the game is lost at 36: minus 72.
Score your next skat game for free
No card, no download. Works in the browser on any phone, tablet or TV.
Start scoringStreaming, brackets and the rules
Score sheets for every card game at the table
Spades
Bids, nil, bags and sandbag penalties, added up for you.
Hearts
Low score wins: points per hand, moon shots and passing order.
Euchre
Makers, marches, loners and euchres in two taps.
Gin Rummy
Knocks, gin, undercuts, box and game bonuses.
Rummy 500
Melds minus deadwood, hand by hand, first to 500.
Cribbage
A pegging board on your phone: 121 or 61, skunks called.
Pinochle
Bid, meld and counters; sets and saves handled.
Canasta
Canastas, red threes and going out, to 5,000.
Oh Hell
Up and Down the River: exact bids, rounds counted for you.
Hand and Foot
Clean and dirty books, rounds and meld minimums.
Rook
Bids, counters, the nest and sets, added up for you.
Bid Whist
Books, uptown, downtown, no trump and Bostons, scored for you.
Pepper
Bids, little and big pepper, folds and sets, scored in a few taps.
Pitch (Setback)
High, Low, Jack and Game: tap who took each point, sets and the race to 11 are done for you.
500
The Avondale table, misère and slams: enter the contract and the tricks, the sheet does the rest.
Phase 10
Every player's phase and points, ranked the official way.
Mexican Train
Pips left every round, double 12 down to the double blank.
Dominoes
All Fives, Muggins, Fives and Threes or Draw: every hand added up.
Sheepshead
Picker, partner, schneider and leasters: every hand settled to the point.
Custom card game
Any card game: points per hand, high or low wins.
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