Free 500 (Five Hundred) score keeper that knows the rules
500 is a bidding game where every contract has a price, and the price comes from the Avondale table: 40 for six spades up to 520 for ten no trump. Pick who won the bid, the contract and the tricks, and the sheet adds the contract or takes it away, pays the defenders 10 a trick, and knows when someone has gone out, forwards or backwards.
- Pick the contract and the tricks; the Avondale values are filled in for you
- Misère and open misère, slams, 10 a trick for the defenders, out at 500 and -500
- Partners, two players, three-handed, or five-handed with a called partner
- Australian or American rules, and the "stay at 490" house rule
500, three hands in
Enter each hand on your phone and the sheet adds itself up: running totals, who deals next, and the standings everyone can follow on the match link or a TV. Tap any earlier hand to fix it and every total after it updates.
| # | Jordan / Riley | Sam / Casey |
|---|---|---|
| 1 | 0+0 | 0+0 |
| 2 | 0+0 | -250-250 |
| 3 | 10+10 | 150+400 |
Hand 4 · Dealer: Casey · To 500
How 500 (Five Hundred) scoring works
Pick who won the bid, then the contract: six to ten tricks and the trump suit or no trump. Enter the tricks the bidders took. The value comes from the Avondale table, so nobody has to look it up: six spades is 40, each suit up adds 20 (clubs, diamonds, hearts, no trump), and each extra trick adds 100. If everyone passes, pick Everyone passed and the deal moves on.
Start from a preset, tweak anything
Official rules, alternate rules, house rules
Everything you can set when you create a game or a tournament. Presets fill these in; you can change any of them.
- Players (Partners (2 v 2) · 2 players · 3 players, each for themselves · 5 players, each for themselves (call a partner))
- Play to
- Lose at (going out backwards)
- Defenders score 10 a trick (Always, made or set · Only when the contract is set · Never: only the bidders score)
- All ten tricks (slam) (Scores 250 when the contract is worth less · Adds 100 on any bid under ten (Youngstown) · No slam bonus)
- Winning at 500 (Only a made contract can win; defending tricks never do (Australian) · First to the target wins, even on defending tricks; the bidder wins a tie (American))
- Defending tricks stop at
- Misère is worth
- Open misère is worth
- When a misère is lost (Only the bidder loses; the defenders score nothing (Australian) · Defenders also score 10 for each trick the bidder took (American))
- First dealer (seat number)
500 scoring app FAQ
Is there a free 500 card game score keeper?
Yes. Score All keeps 500 score for free on any phone, with the Avondale values built in, misère and slams handled, and a live link for everyone at the table.
How much is each bid worth in 500?
Six spades is 40, six clubs 60, six diamonds 80, six hearts 100 and six no trump 120. Each extra trick adds 100, so ten no trump is 520. Misère is 250 and open misère 500.
Can you win 500 on defending tricks?
Not in the standard (Australian) rules: you have to reach 500 by making a contract. Under American rules you can. Pick the one your table plays when you start the game.
Score your next 500 (Five Hundred) game for free
No card, no download. Works in the browser on any phone, tablet or TV.
Start scoringStreaming, brackets and the rules
Score sheets for every card game at the table
Spades
Bids, nil, bags and sandbag penalties, added up for you.
Hearts
Low score wins: points per hand, moon shots and passing order.
Euchre
Makers, marches, loners and euchres in two taps.
Gin Rummy
Knocks, gin, undercuts, box and game bonuses.
Rummy 500
Melds minus deadwood, hand by hand, first to 500.
Cribbage
A pegging board on your phone: 121 or 61, skunks called.
Pinochle
Bid, meld and counters; sets and saves handled.
Canasta
Canastas, red threes and going out, to 5,000.
Oh Hell
Up and Down the River: exact bids, rounds counted for you.
Hand and Foot
Clean and dirty books, rounds and meld minimums.
Rook
Bids, counters, the nest and sets, added up for you.
Bid Whist
Books, uptown, downtown, no trump and Bostons, scored for you.
Pepper
Bids, little and big pepper, folds and sets, scored in a few taps.
Pitch (Setback)
High, Low, Jack and Game: tap who took each point, sets and the race to 11 are done for you.
Phase 10
Every player's phase and points, ranked the official way.
Mexican Train
Pips left every round, double 12 down to the double blank.
Dominoes
All Fives, Muggins, Fives and Threes or Draw: every hand added up.
Sheepshead
Picker, partner, schneider and leasters: every hand settled to the point.
Skat
Game values, matadors, overbids and the Seeger-Fabian list, worked out for you.
Custom card game
Any card game: points per hand, high or low wins.
Playing a sport too? Score All covers 46 sports with the same live link, TV code and overlay.