Free Mexican Train score keeper that knows the rules
Mexican Train is thirteen rounds of counting dots, which is exactly when a paper score sheet gets smudged and somebody's total goes missing. Enter each player's pips at the end of the round and tick whoever went out, and the sheet keeps the running totals, names the engine double for the next round and works out the winner, tiebreak included.
- The console names the engine double for every round, from double 12 down to the double blank
- Enter each player's pips; whoever went out scores 0, and a blocked round is fine too
- Double-6, double-9, double-12, double-15 or double-18 sets, or a shorter game
- House rules: the double blank worth 50, 25 a blank, or high score wins
Mexican Train, three rounds in
Enter each round on your phone and the sheet adds itself up: running totals and the standings everyone can follow on the match link or a TV. Tap any earlier round to fix it and every total after it updates.
| # | Jordan | Sam | Riley | Casey |
|---|---|---|---|---|
| 1 | 0+0 | 29+29 | 57+57 | 10+10 |
| 2 | 63+63 | 79+50 | 57+0 | 87+77 |
| 3 | 138+75 | 130+51 | 133+76 | 87+0 |
Round 4 of 13 · Engine: double 9 · 13 rounds · low score wins
How Mexican Train scoring works
When a player plays their last domino, or nobody can play, the round ends. Tick whoever went out (they score 0) and enter the pips left in everyone else's hand. A blocked round, where nobody went out, is fine too: leave everyone unticked.
Start from a preset, tweak anything
Official rules, alternate rules, house rules
Everything you can set when you create a game or a tournament. Presets fill these in; you can change any of them.
- Players (2 players, each for themselves · 3 players, each for themselves · 4 players, each for themselves · 5 players, each for themselves · 6 players, each for themselves)
- Domino set (Double-12 (13 rounds) · Double-9 (10 rounds) · Double-15 (16 rounds) · Double-18 (19 rounds) · Double-6 (7 rounds))
- Round order (Highest double first, down to the double blank · Double blank first, up to the highest double)
- Rounds to play (0 = one for every double)
- Scoring (Your own pips count against you; lowest total wins · Whoever goes out scores everyone else's pips; highest total wins)
- If the winning total is tied (Most rounds at 0 wins, then the lowest other round · Share the win)
- Blanks left in hand (Count 0, like any blank · The double blank counts 50 · Every blank end counts 25 (the double blank 50))
Mexican Train scoring app FAQ
Is there a free Mexican Train score sheet app?
Yes. Score All keeps Mexican Train score for free on any phone: the pips each round, running totals, the engine for the next round and a live standings link.
How much is the double blank worth in Mexican Train?
It depends on the table. Counted by its dots it is 0, but many families make it 50 points when it is left in your hand. Score All lets you choose either, or count every blank end as 25.
Can I use a double-9 set?
Yes. Choose double-9 and the game plays ten rounds, from double 9 down to the double blank.
Score your next Mexican Train game for free
No card, no download. Works in the browser on any phone, tablet or TV.
Start scoringStreaming, brackets and the rules
Score sheets for every card game at the table
Spades
Bids, nil, bags and sandbag penalties, added up for you.
Hearts
Low score wins: points per hand, moon shots and passing order.
Euchre
Makers, marches, loners and euchres in two taps.
Gin Rummy
Knocks, gin, undercuts, box and game bonuses.
Rummy 500
Melds minus deadwood, hand by hand, first to 500.
Cribbage
A pegging board on your phone: 121 or 61, skunks called.
Pinochle
Bid, meld and counters; sets and saves handled.
Canasta
Canastas, red threes and going out, to 5,000.
Oh Hell
Up and Down the River: exact bids, rounds counted for you.
Hand and Foot
Clean and dirty books, rounds and meld minimums.
Rook
Bids, counters, the nest and sets, added up for you.
Bid Whist
Books, uptown, downtown, no trump and Bostons, scored for you.
Pepper
Bids, little and big pepper, folds and sets, scored in a few taps.
Pitch (Setback)
High, Low, Jack and Game: tap who took each point, sets and the race to 11 are done for you.
500
The Avondale table, misère and slams: enter the contract and the tricks, the sheet does the rest.
Phase 10
Every player's phase and points, ranked the official way.
Dominoes
All Fives, Muggins, Fives and Threes or Draw: every hand added up.
Sheepshead
Picker, partner, schneider and leasters: every hand settled to the point.
Skat
Game values, matadors, overbids and the Seeger-Fabian list, worked out for you.
Uno
Card points left in hand, scored to 500 for whoever goes out.
Skull King
Bids, tricks and bonuses for ten rounds of pirate trick-taking.
Wizard
Bid the tricks you'll take: 20 plus 10 a trick, rounds counted for you.
Five Crowns
Eleven rounds, 3s wild up to kings wild, lowest total wins.
Golf (card game)
Hole by hole, 6-card, 4-card or 9-card Golf, lowest total wins.
Farkle
Banked turns, farkles and the race to 10,000, kept straight.
Custom card game
Any card game: points per hand, high or low wins.
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