Free sheepshead score keeper that knows the rules
Sheepshead is settled in points after every hand: the defenders pay the picker's side or collect from it, and the amount grows for schneider, a no-trick hand, a doubler or a crack. Tap who picked, who the partner was and how it went, and the sheet pays everyone, checks that the hand adds up to zero and keeps the running totals, whether five play or a bigger table takes turns sitting out.
- Tap the picker, the partner (or alone) and how it went; everyone's points follow
- Called ace or jack of diamonds, three to seven at the table, sit-outs rotated for you
- Leasters, doublers, moster, double on the bump, cracking and blitzing
- Every hand adds up to zero, so the sheet always balances
Sheepshead, three hands in
Enter each hand on your phone and the sheet adds itself up: running totals, who deals next, and the standings everyone can follow on the match link or a TV. Tap any earlier hand to fix it and every total after it updates.
| # | Jordan | Sam | Riley | Casey | Morgan |
|---|---|---|---|---|---|
| 1 | -1-1 | 2+2 | -1-1 | 1+1 | -1-1 |
| 2 | -3-2 | 0-2 | 7+8 | -1-2 | -3-2 |
| 3 | -4-1 | -1-1 | 6-1 | -2-1 | 1+4 |
Hand 4 · Dealer: Casey · Until you stop
How sheepshead scoring works
Tap who picked, the partner (or Alone) and how the picker's side did. 61 to 90 card points wins, 91 or more is a win with schneider and taking every trick is a no-trick win. 60 or less loses, 30 or less means the picker's side was schneidered, and taking no trick at all is the worst loss. A 60-60 split goes to the defenders.
Start from a preset, tweak anything
Official rules, alternate rules, house rules
Everything you can set when you create a game or a tournament. Presets fill these in; you can change any of them.
- Players (3 players · 4 players · 5 players · 6 players (the dealer sits out) · 7 players (the dealer and the next dealer sit out))
- Partner (Called ace: the picker calls a fail ace · Jack of diamonds: whoever holds it · No partners: the picker always plays alone)
- A win or a loss (61 to 90 / 31 to 60)
- Schneider (91 or more / 30 or less)
- No-trick (every trick / no trick)
- Double on the bump: the picker's side pays double when it loses
- When the picker's side takes no trick (The picker pays it all; the partner pays nothing · The picker and the partner both pay)
- Cracking: a defender can crack (×2) and the picker re-crack (×4)
- Blitzing: showing both black (or both red) queens doubles
- When nobody picks (Leaster: the fewest points wins · Doubler: deal again, the next hand counts double · Moster: the most points pays everyone · Schwanzer: show hands, the strongest pays everyone · The dealer must pick)
- Leaster, moster or schwanzer: points from each player
- How long to play (Until you stop (end the game from the console) · A set number of rounds (everyone deals the same) · A set number of hands)
- Rounds
- Hands
- If the top score is tied at the end (Share the win · Play another hand until one player leads)
- First dealer (seat number)
Sheepshead scoring app FAQ
Is there a free Sheepshead score keeper?
Yes. Score All keeps Sheepshead score for free on any phone: tap the picker, the partner and the result, and every player's points are worked out and checked to add up to zero.
Does it support called ace and jack of diamonds?
Yes, and the picker going alone. The partner is a tap on the score sheet, so the app does not need to know which ace was called or where the jack was.
Can six or seven people play?
Yes. With six the dealer sits out each hand, and with seven the dealer and the next dealer sit out. The console shows who is out before every deal and gives them nothing for that hand.
Score your next sheepshead game for free
No card, no download. Works in the browser on any phone, tablet or TV.
Start scoringStreaming, brackets and the rules
Score sheets for every card game at the table
Spades
Bids, nil, bags and sandbag penalties, added up for you.
Hearts
Low score wins: points per hand, moon shots and passing order.
Euchre
Makers, marches, loners and euchres in two taps.
Gin Rummy
Knocks, gin, undercuts, box and game bonuses.
Rummy 500
Melds minus deadwood, hand by hand, first to 500.
Cribbage
A pegging board on your phone: 121 or 61, skunks called.
Pinochle
Bid, meld and counters; sets and saves handled.
Canasta
Canastas, red threes and going out, to 5,000.
Oh Hell
Up and Down the River: exact bids, rounds counted for you.
Hand and Foot
Clean and dirty books, rounds and meld minimums.
Rook
Bids, counters, the nest and sets, added up for you.
Bid Whist
Books, uptown, downtown, no trump and Bostons, scored for you.
Pepper
Bids, little and big pepper, folds and sets, scored in a few taps.
Pitch (Setback)
High, Low, Jack and Game: tap who took each point, sets and the race to 11 are done for you.
500
The Avondale table, misère and slams: enter the contract and the tricks, the sheet does the rest.
Phase 10
Every player's phase and points, ranked the official way.
Mexican Train
Pips left every round, double 12 down to the double blank.
Dominoes
All Fives, Muggins, Fives and Threes or Draw: every hand added up.
Skat
Game values, matadors, overbids and the Seeger-Fabian list, worked out for you.
Uno
Card points left in hand, scored to 500 for whoever goes out.
Skull King
Bids, tricks and bonuses for ten rounds of pirate trick-taking.
Wizard
Bid the tricks you'll take: 20 plus 10 a trick, rounds counted for you.
Five Crowns
Eleven rounds, 3s wild up to kings wild, lowest total wins.
Golf (card game)
Hole by hole, 6-card, 4-card or 9-card Golf, lowest total wins.
Farkle
Banked turns, farkles and the race to 10,000, kept straight.
Custom card game
Any card game: points per hand, high or low wins.
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