πŸ”Ÿ Phase 10 Β· rules

How Phase 10 scoring works

Phase 10 is a rummy-style card game in which each player works through ten phases of sets, runs and colors in order, and the points left in hand decide the winner only when more than one player finishes at once.

The deck and the deal

Phase 10 uses its own 108-card deck: cards numbered 1 to 12 in four colors, two of each, plus 8 Wild cards and 4 Skip cards. Each player is dealt 10 cards, and the deal passes to the left after every hand. Two to six can play.

The ten phases

In order: 1, two sets of 3; 2, a set of 3 and a run of 4; 3, a set of 4 and a run of 4; 4, a run of 7; 5, a run of 8; 6, a run of 9; 7, two sets of 4; 8, seven cards of one color; 9, a set of 5 and a set of 2; 10, a set of 5 and a set of 3. A set is cards of the same number, a run is cards in numerical order, and a color phase is cards of one color.

A turn

Draw one card, from the deck or the discard pile, then discard one. When you hold the cards for your phase, you lay the whole phase down at once. After that you can get rid of more cards by hitting, adding them to any phase already on the table, but only on your own turn. Wilds stand in for any number or color; Skips make another player lose a turn and can never be part of a phase.

Going out and scoring a hand

The hand ends when a player gets rid of their last card, and that player scores 0. Everyone else adds up the cards left in hand: 5 points for each card from 1 to 9, 10 for each 10, 11 and 12, 15 for a Skip and 25 for a Wild. Low is good.

Moving to the next phase

A player who made their phase in a hand moves on to the next phase for the following hand. A player who did not stays on the same phase and tries again. The player who went out has always made their phase, because nobody can hit or go out before laying their phase down.

Winning

The first player to complete phase 10 wins. If two or more players complete phase 10 in the same hand, the one with the fewest total points wins, and if they are still tied, the tied players replay phase 10: the first to go out wins.

Official variations

The rules suggest playing only the even-numbered phases for a shorter game (many tables use the odd ones the same way), or agreeing on fewer phases to complete. Another variation plays exactly ten hands: everyone moves to the next phase after every hand, made or not, and the lowest total wins. The Masters Edition lets each player choose which phase to try, in any order, and mark it off once it is made.

What Score All does with these rules

Phase and points, every hand

At the end of each hand tick the player who went out (they score 0). For everyone else, tick whether they made their phase and enter the points left in their hand: 5 for each card from 1 to 9, 10 for each 10, 11 or 12, 15 for a Skip and 25 for a Wild. The app will not take a total that is not a multiple of 5, which catches most counting slips.

Who is on which phase

A player moves to the next phase only after making the current one. The standings show each player's phase beside their total, with what it needs ("Phase 4: 1 run of 7"), so nobody has to remember who is still stuck on two sets of three.

Phase first, then points

The table is ranked the way Phase 10 is won: the player furthest along is on top, and among players on the same phase the fewest points leads. The game ends after the hand in which someone completes phase 10. If two players finish in the same hand the lower total wins, and if that is level too, the official rule has the tied players play phase 10 again; the app sets up that tiebreak hand for you.

Shorter games and Masters style

Play only the even or only the odd phases, or stop after the first five or seven. For Masters-style play, each player marks off whichever phase they made, in any order. There is also the official fixed-length game: one hand per phase, everyone moves on every hand, and the lowest total wins.

A sheet the whole table can see

Two to six players, the dealer named for every hand, and a live link or TV display with the standings. Tap an earlier hand to fix it and every phase and total after it is worked out again.

Phase 10 scoring FAQ

How many points are cards worth in Phase 10?

Cards 1 to 9 are 5 points each, 10 to 12 are 10 points each, a Skip is 15 and a Wild is 25. The player who goes out scores 0.

What are the phases in Phase 10?

Two sets of 3; a set of 3 and a run of 4; a set of 4 and a run of 4; a run of 7; a run of 8; a run of 9; two sets of 4; 7 cards of one color; a set of 5 and a set of 2; a set of 5 and a set of 3.

Does the lowest score win Phase 10?

Only among the players who finish. The first to complete phase 10 wins, whatever their points. Points decide it when more than one player completes phase 10 in the same hand, or in the fixed ten-hand variation.

Who deals next in Phase 10?

The deal passes to the left after every hand. The Score All console names the dealer for each hand.

Is there a free Phase 10 score keeper app?

Yes. Score All keeps the Phase 10 score sheet for free on any phone: each player's phase and points, the dealer, and a live standings link for the table. There is nothing to download.

Does it track which phase each player is on?

Yes. Tick whether each player made their phase and the app moves them along. The standings show the phase every player is working on and what it needs.

What happens if two players finish phase 10 in the same hand?

The one with the lower total wins. If their totals are level, the app sets up a tiebreak hand in which the tied players play phase 10 again and the first to go out wins, as the official rules say. You can choose a shared win instead.

Rule terms

Phase 10 terms, explained

More Phase 10

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